During interrogations, the player will be prompted to complete a "Think!" minigame whenever they present a piece of evidence or offer conjecture. Interrogation sequences aren't just fancy dialogue trees. While not strictly required, players are encouraged to check the trash can in every room to provide context for a running gag which will be paid off later. This will highlight Shadow locking and unlocking doors suspiciously.Īfter collecting all three clues, Tails will tell the player they know enough to interrogate Vector and Espio. Doorway, behind Vector on the left-hand side of the room.This will highlight that the manual for the Mirage Express is out of place. Bookshelf, at the far bottom-right of the room.This will provide players with a map of the Library Car. Brochure rack, on the left-hand side of the room.In order to move onto the interrogation stage of the Library Car investigation, players will need to select the following: Most nodes in each room are red herrings, or else provide flavor text or additional context for characters' motives, and are not required to progress the story. Players can highlight nodes around the room, which prompt dialogue from the player and Tails when clicked. Once free to click around, players will first need to gather clues throughout the room to catch suspects in potential lies later. RELATED: Sonic the Hedgehog: 7 Hilarious Sanic Memes This will be important later, so the player should pay attention. The player's dialogue choices do not impact gameplay here, and this sequence exists mostly to establish where each character was on the train before the murder. When the player arrives in the Library Car, a dialogue will begin between Tails, Amy, Vector, and Espio.
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